A downloadable game for Windows

Due to a lack of time, motivation and the fact that I’m pretty sure no one ever actually plays the games I develop, I am abandoning TG3 and releasing the BETA to the world. The 2 player mode functions, with multiple characters, stats and special attacks, there’s a few animated backgrounds, and some ripped music. That’s about it. The game is compiled as an EXE, so you won't need QB64 to run it - this also means it's Windows PC only.

TG3 is – or rather would be if I completed it – how I envisioned TG to be back in 1999. At least after I stopped thinking of it as a “mattress landing game”. There’s 6 characters. Each has different stats for starting health, POW, max bullets, attack strength, available speeds, and special moves. I’m pretty sure all of them are unbalanced. Mango has too much HP and his attacks hit too hard. The Hobo only has one bullet which is really annoying. Lawna loses health too fast and her recharge move breaks the game. Azdash has REALLY weak attacks.

Special Attacks:

Mango – shoots a homing cow, one hit kill (but you can shoot the cow and kill it).

Hobo – remove enemy ammo, warp them to top of screen with downward movement, gain +2 ammo

Natali – shoots out whip, if it touches enemy their HP reduced to 1

Lawna – recharges health (also, when hitting the trampoline 50% chance of finding spare ammo)

Azdash – wall of bullets!

Jeffer – removes enemy POW and changes their direction (I think his shots also reduce enemy POW)

Despite how broken the underlying system is, I’m extremely pleased with how I managed to differentiate them. The Hobo has free speed changes thanks to belching and farting, while Natali has dual pistols – one for attacking and one for speed. Also, there’s neat Easter Eggs like when Natali fights Natali they get their whips entangled. The lightning during the storm. The little petals of the cherry blossom tree which stay on the ground. The backgrounds I’m also quite proud of – the storm and blossom ones are improved updates from the last game, but the Castlevania inspired Church background is really special. Took ages to make the cogs line up with each other.

If you play it, please, PLEASE make it full screen with ALT + ENTER. Keep an eye on the timer, since when it hits zero that round is over. Also, keep in mind it's technically not finished. If it were I'd include multiple options, alternate controls, and all the other stuff you'd expect. I'd also code a solid internal timer, to detect how fast a computer is. The quick and dirty fix is typing it in each time you start. Apologies for the slapdash nature of this.

I’m including the source code if you want to tinker. It contains a fully compiled EXE, so you can boot it like that. If you want to play around with the source you can open it any TXT editor, but you'll need QB64 to recompile it.
Also, if you want to remake it for iOS and turn me (and you) into billionaires, you know how to reach me. Ciao!

Download

Download
Trampoline_Gunmen_III.zip 4 MB

Comments

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Hello, 
It seems that you only use QB64 to develop games. May I ask a question? I am curious. Why don't you use other languages or drag-and-drop tools to create games? What are the advantages of QB64? Thanks.

This is a good question! But maybe a little long to explain.

 

I use QB64 because my first language was QBasic which I taught myself at school. If you check my profile, you will find a blog link where I describe learning it.

http://blog.hardcoregaming101.net/2010/03/games-ive-made.html

 

I tried to learn other languages, including Dark Basic, but none were as easy as QBasic. And QB64 is basically QBasic but for modern systems.

 

I tried Game Maker, as a drag and drop system, but I couldn't even get a text box to show up. It was laborious, cumbersome, slow, and not intuitive.

 

QBasic and QB64 are very easy to get quick results. If you want to test an idea very quickly, you can just write a few lines and immediately see the result.

 

After about half an hour of trying to use Game Maker nothing was happening, and I got fed up.

 

I am not a professional game maker. I do this for fun. So I need to see immediate results to keep myself entertained.

 

I normally program in QBasic using DOSbox, then compile it using QB64, since QBasic for DOS is actually faster to see results than QB64.

 

Hope this is useless.

 

Basically: it's fast and easy, and I'm lazy and just doing this for fun.

Wow! Thank you! Very detailed description. Sure!

Now I understand why you like to use QB64 to make games.....yes!

Although Game Maker is a very popular drag-and-drop tool, this type of tool may not be suitable for everyone. Besides, Game Maker Studio is so expensive.

"Hope this is useless." <-- No, your experiences are actually really interesting and inspiring.

By the way, the following jam may be quite fun. If you are interested, you are very welcome to join! Yeah!
https://itch.io/jam/jam-for-all-basic-dialects-2

Sorry, that was a typo. I meant to say: "I hope this is useful".

I was in a hurry.

Thank you for the Game Jam invite!

I am quite tempted. If I have time I will try. So, I sign up, and then when the jam starts you select the themes, and I pick a theme? And then we have how long to program our game?

I have never been in a game jam, so I do kinda like the sound of this.

Good luck with your jam!

Hello...

I am quite tempted.  <--- It is nice to hear this.

If I have time I will try. <--- That's good.

So, I sign up, and then when the jam starts you select the themes, and I pick a theme? <--- Ha...yes. I will pick 3 themes from the 6 themes. However, you only need to select 1 theme from these 3 selected themes to make your entry.

And then we have how long to program our game?<--- Actually, plenty of time. Start at February 1st 2022 at 12:00 AM and entrants need to submit games before the deadline(March 1st 2022 at 12:00 AM).  

I have never been in a game jam, so I do kinda like the sound of this. <--- Great! Ha, if you have time, you can play the games of the 1st jam. You will have confidence. I have confidence in you:  https://itch.io/jam/jam-for-all-basic-dialects/results